Tomm Zardoz artist spotlight: Diegrich

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Editorial is open for submissions: [email protected]

Diegrich interviewed by Tomm Zardoz

View Diegrich´s latest work in Zardoz Gallery in Cryptovoxels:
https://www.cryptovoxels.com/[email protected],21N

How and when did you start with Cryptoart?

In February 2020, right before the pandemics lockdown, I attended a Cryptoart workshop in Madrid by Lenara Verle and Ilan Katin, two pioneers of the NFT scene. I was fascinated with the new paradigm and I learned how to use all the tools necessary for minting my own NFTs. It showed be new path of creation and new digital formats to apply my know-how in 3D modeling.

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Lurking Subconsciousness
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Forever lingering and persistent, though unsuspected or unacknowledged.
You have 15 years of work experience with jewelry design and hyper-realistic 3D rendering, how has this contributed to your creative process with Cryptoart?

I always liked to work with industrial design, especially with luxury watches and jewelry. My experience in this industry made me super strict with the quality of my rendering and with creating complex animations for moving watches parts. That’s where my love for golden textures, gems and glitter comes too, elements that are present in almost all my art pieces. That will be reflected in my new collection of “interactive 3D virtual jewelry” that I plan to showcase on SuperRare soon.

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Elliot
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Dualism in cosmology or dualistic cosmology is the moral or spiritual belief that two fundamental concepts exist, which often oppose each other. Many myths and creation motifs with dualistic cosmologies have been described in ethnographic and anthropological literature. The motifs conceive the world as being created, organized, or influenced by two demiurges, culture heroes, or other mythological beings, who compete with each other or have a complementary function in creating, arranging or influencing the world. There is a huge diversity of such cosmologies. In some cases, such as among the Chukchi, the beings collaborate rather than compete, and they contribute to the creation in a coequal way. Excerpt from “Dualism in cosmology” on Wikipedia
Some of your work features male and female nudity in a very elegant way. Do you consider these pieces somehow “erotic” or even “queer”?

I studied Fine Arts in Madrid for many years, so I was used to working with naked models for drawing and painting. Nudity was always natural for me, and also necessary for studying sculpture and anatomy. Also, “eroticism” and “queer culture” have been a great influence in my work because I was surrounded by it through movies, art, music and my daily life in Madrid, Spain.

Gem Boy Water – Blue Sapphire
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Gem Boy Water is one of 4 pieces that represent the connection between humans and the natural elements. This piece is WATER. It is a 3D render that was later 3D printed and assembled with a real Blue Sapphire stone.
Some of your videos contain original soundtracks. How was the process of working with musicians for their creation?
HE
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He does not want to see. Original music by HOT SOFT https://soundcloud.com/hotsoft used with permission

I was introduced to a Brazilian duo called “Hot Soft” that created some interesting soundtracks for fashion shows, and also released some cool dance tracks. I talked to them about the idea of composing some tunes for my videos and they loved it! And we are really proud of the results. You can listen to some examples in my pieces “He” and “She”, minted in SuperRare. From now on, I will always try to add original soundtracks to my very special pieces.

SHE
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She does not want to be seen. Original music by HOT SOFT https://soundcloud.com/hotsoft used with permission
You have released some real-time 3D pieces on SuperRare. Did you have any challenges creating them?

I realized that SuperRare featured some of these “3D pieces” and I got interested right away. They are really complex to create because of technical limitations on polygons, textures, lightning, etc. You cannot get the same hyperrealism from a 3D render or advanced animation. It has been an adventure trying to figure out the best way to produce and optimize those objects, and I learned a lot about real-time environments like the ones used in video games and VR spaces. I hope that in the future it could be possible to add more effects and visual features, and to have less technical limitations on file size, quality of textures, etc. Let’s wait and see!

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Thief
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Bring it back, bring it back, don´t take it away from me because you don´t know what it means to me.
What are you working on now?

I just finished my fourth piece from the “Witches” series. I am really proud of this collection because I learned a lot creating them. It started with one witch loosely inspired by “The Wizard of Oz” movie and later I decided to create three more, trying new materials and lightning techniques, running a bit away from my regular style. I wanted to offer something new to collectors, and I think it worked – just the last one is still available for bids. That’s why I am moving forward with more digital fashion, augmented reality and virtual jewelry. I think it’s a new artistic niche that I would love to explore.

The Witch of the West
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Yo-ho, let’s open up and sing and ring the bells out Ding Dong’s the merry-oh, sing it high, sing it low Let them know the Witch of The West is alive
Talking about witches, some of your work shows mystic or classic/pagan influences. Do you consider yourself an “spiritual” person?

Not exactly, but I love art history, it´s like a parallel world from what we learn in school. Ancient legends and civilizations, their symbols and rituals have always fascinated me. Their aesthetics are timeless and much more connected to human nature than the postmodern world we live in.

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Samhain
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Samhain is a pagan religious festival originating from an ancient Celtic spiritual tradition. In modern times, Samhain (a Gaelic word pronounced “sow-win”) is usually celebrated from October 31 to November 1 to welcome in the harvest and usher in “the dark half of the year.” Celebrants believe that the barriers between the physical world and the spirit world break down during Samhain, allowing more interaction between humans and denizens of the Otherworld.
What has changed in the Cryptoart scene since you started in early 2020?

2020 was crazy. Luckily for a few, the lockdown allowed us to dedicate time to learn and to create personal projects that were parked. At the beginning I took Cryptoart as a “fun project”, but slowly it turned into a passion and a community of friends. To witness the huge amount of new digital art being created in the last months increases my will to keep creating. There are great artists and wonderful art pieces moving around the Cryptoart scene, and this is absolutely great for the arts in general. I’m really glad that I took the chance to start exploring it and dedicating much of my time into this world.

About the author:

Tomm Zardoz is a Spanish-Brazilian collector that helps and support a selected group of cryptoartist. His website zardoz.club features many virtual exhibitions and music events, mostly hosted in its various parcels on Cryptovoxels.

SuperRare profile: https://www.superrare.co/tommzardoz
Instagram: https://www.instagram.com/zardoz.club/
Twitter: https://twitter.com/zardozclub
Website: https://zardoz.club

About Diegrich

Diego García-Carpintero aka Diegrich is a 3D artist based in Madrid, Spain. His style is, in his own words, “digitally handcrafted”. Ranging between fashion, jewelry, sculpture and art, Diegrich’s work always stands out with its delicate forms and colors, sometimes with a dark and mystical twist. Diegrich has designed commissioned jewelry work for many celebrities around the world and his Cryptoart pieces are increasingly becoming more appreciated by big collectors and curators.

SuperRare profile: https://www.superrare.co/diegrich
Instagram: https://www.instagram.com/dgcarpintero/
Twitter: https://twitter.com/diegrich

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